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Shotguns in Call of Duty: Black Ops

How do you think shotguns should be implemented in Black Ops?
Primary Weapon
Secondary Weapon
Stronger shotguns as primaries, weaker ones as secondaries.
Equipment or perk slot (Like Flamethrower in WaW)
Not implemented at all.
If shotguns were primaries, what range should they be effective at?
Short range only (As in CoD4 and WaW)
Short-Medium range, depending on the shotgun (As in MW2)
Longer range than in MW2
Infinite range as all other weapons, but the damage at long range should be very low (10-15 per pellet)
Infinite range as all other weapons
If shotguns were secondaries, what range should they be effective at?
Short range only (As in CoD4 and WaW)
Short-Medium range, depending on the shotgun (As in MW2)
Longer range than in MW2
Infinite range as all other weapons, but the damage at long range should be very low (10-15 per pellet)
Infinite range as all other weapons
Should the masterkey attachment return in some form?
No.
Yes, as it was in MW2.
Yes, but with less range.
Yes, but with less range and more damage.
Yes, but balanced differently than the above options:
(Check all that apply) What should pump-action shotguns receive in exchange for their slower fire rate?
More damage
More range
Larger ammunition capacity.
An attachment, perk or equipment to speed up fire rate.
The ability to bypass perks like Second Chance or Last Stand.
Nothing.
Should the akimbo attachment return for certain shotguns?
Yes.
Yes, but should come with a range and/or damage penalty in addition to wider spread.
Yes, but should require a Perk to use.
No.
Should shotguns do more damage to the head? (They currently do not in CoD4, WaW, or MW2).
Yes.
No.
How should aiming down the sight effect pellet spread?
It should be much tighter.
It should be slightly tighter (as in some shotguns in MW2).
It shouldn't change at all (as in some shotguns in MW2).
It should be wider (As in CoD4 and WaW and most shotguns in MW2).
This poll was created on 2010-06-09 17:33:42 by Kalar