12. Choose Which Features You Feel ShouldâÂÂve Been Added To Elder Scrolls IV. This Time You Are Free To Choose As Many Options As You Wish.
An office in the Imperial City that has the records of every single person (or named NPCs) in Cyrodiil. When viewing those records you can read information about an NPC like where they live and the equipment they use. It also lists wither theyâÂÂre still âÂÂActiveâ or âÂÂDeceasedâÂÂ.
Fishing: You can catch fish with a rod, and sell them to a certain trader for gold (and maybe even more items)
A Taunt Button: Though it serves no real purpose or benefits in gameplay it remains available for those high spirits that love proving their showmanship.
Goat: The next tier over a Sheep. DonâÂÂt get knocked down by their horns or itâÂÂll pack quite a punch! Processes high knockdown capability.
- PlayerâÂÂs Parents or Family History: Ever wondered how you were brought into this world? Well anyway, the player's parents are nowhere to be found on Cyrodiil! Guess your character must have been a terrorist at the beginning of the game and thatâÂÂs why you start off in prison. Now that joke aside, where are the player's parents?
Library: Bookstores do not count as a library. IâÂÂm talking about a nice quite place where Non-Playable Characters go to sit down & relax. But often times youâÂÂll find them there reading. Maybe a fireplace is added too for additional support. The librarian is also a Barter that you can purchase books from. (The library is only a created atmosphere for NPCs, since in gameplay if a player picks up a book itâÂÂs still considered stealing.)
Hair Salon: With this you are finally able to change your hairstyle at anytime for a small price.
Fashion Designer Shop: Now you can edit the color & texture of your clothes to look as fashionable as you like.
Blacksmith Shop: Now you can edit the color & texture of your own armor & weapons! (For some reason you canâÂÂt edit the color of Glass and Daedric equipment.)
A location called âÂÂThe Imperial Prisonâ located on an island south of Leyawiin. Only the toughest, meanest, badest criminals can get locked up here! (or those with fines of 25,000 or more). ItâÂÂs not a safe place to come to if you have a bounty on your head. But itâÂÂs even more dangerous to venture into the basement, as it is a dungeon filled with hardcore convicts that will rip anyone to shreds upon entry. (If you are sent to this prison you have a 50-50 chance of entering a fist-fight with someone the moment you are behind bars. It is always a low leveled character that canâÂÂt use magic, so the chance of you beating them to death is extremely high.)(Prisoners will not assault players if they are wearing the Gray Cowl of Nocturnal.)
Towns/Cities that celebrate a festival on a certain day of the month. The town where the event takes place is all determined by exactly what month it is.
More occupations for the players to get employed by.
The ability to push people when unarmed. If a user Strength is less than the targetâÂÂs Endurance then it has no effect. (Pushing people is considered an Assault. Be careful!)
The ability to yield in the Imperial City Arena, or to spare your opponentâÂÂs life. Everyone learns from their mistakes, so why kill them when they can get stronger? That makes for an interesting challenge in its own right. (If a player surrenders then theyâÂÂll have to fight 3 more battles again before advancing a rank. Twice in a row results in drop of rank.)
The ability to put out torches already lit inside dungeons. You can use fire magic to light it back up again.
A stabbing animation that shows you thrusting your longsword or two-handed sword into the opponent, then kicking them off your opponent. It is activated by using your Forward Power Attack. (Doing this animation fully restores your Fatigue! The downside is that it take 1 to 2 seconds to complete, so youâÂÂll be wide open for other enemies in the area.)(Requires Blade skill level of 100)
A few areas inside Caves & Ayleid Ruins that are completely pitched-black, requiring a torch or light spells to see the way forward.
Enhanced visual effects of blood, dirt, and mud sticking to your chothes, weapons, and armor. Effects disappear when theyâÂÂre repaired or washed off by water. (In this case, regular clothes will always have to be washed.)
An added animation of weapons & shields actually breaking, as opposed to it just falling to the ground at 0 HP. (Pick up one piece to automatically collect the other(s))
NPC Sexual Preference: Though the Nine may not encourage same-sex relationships, it doesnâÂÂt stop other Non-Playable CharacterâÂÂs from making their decisions.
Combined with the Sexual Preference option, Illusion spells becoming slightly more or less effective on NPCs depending on their sexual preference.
Weather & environment, affecting how effective certain spell-castings are. (Example: Lightning spells do more damage in rain, or when target is in water; but is reduced in damage when in cave dungeons. Summons are stronger when Conjurated in an area they feel at home with (like Daedra creatures being summoned inside the Planes of Oblivion), etc)
Happy the Clown: This happy pinhead is gonna follow you at all times the instant you escape the Imperial City Prison! YouâÂÂd punch him but unfortunately when you do it honkâÂÂs its horn, and he is marked âÂÂEssentialâ so he canâÂÂt be killed! When you level up his Speed & Athletics will also increase, so thereâÂÂs nowhere to run or hide from this freak! Muhahahahah!
None of the Above